Veterancy Enhancement – UniWar

About once a year or so I try to pitch a veterancy system upgrade to the fine folks at UniWar. Essentially, I like the idea of adding a small skill/ability improvement upon obtaining three stripes.

Veterancy is one of the more fun aspects of the game, and I think it could be made amazing with the addition of difficult to obtain abilities. For balance, the abilities would have to be small, but enough to add a new wrinkle to longer games.

This year, rather than offer it up as a half baked idea with vague suggestions, I thought I’d instead list specific ideas for special abilities for each unit type. Upon obtaining a third stripe, in addition to 13 health, and in lieu of additional damage or other bonuses at lvl 3, I would add the following:

  • Lvl 3 Marine – increase range to 2
  • Lvl 3 Underling – from submerged, resurface in current OR adjoining hex
  • Lvl 3 Mecha – teleport ends turn, but does not disable
  • Lvl 3 Marauder, Swarmer and Speeder – either added mobility or small armor piercing %
  • Lvl 3 Fuze – 1 hex move after attack
  • Lvl 3 Salamander – 1 hex move after attack
  • Lvl 3 Mantisse – 1 hex move after attack
  • Lvl 3 Bopper – attack range of 2-3
  • Lvl 3 Borfly – splash damage (see battery, etc)
  • Lvl 3 Guardian – heal 1 per turn with aide of engineer
  • Lvl 3 Helicopter – +1 movement range after attack
  • Lvl 3 Eclipse – teleport ends turn, but does not disable
  • Lvl 3 Garuda – is it possible to stun on critical hit?
  • Lvl 3 Tank –
  • Lvl 3 Pinzer –
  • Lvl 3 Plasma –
  • Lvl 3 Battery, Wyrm and Walker – +1 splash damage to adjacent light ground and amphibious
  • Lvl 3 Submarine – dive after attack
  • Lvl 3 Kraken – attack land/air from underwater
  • Lvl 3 Skimmer – attack land/air from underwater
  • Lvl 3 Destroyer –
  • Lvl 3 Leviathan –
  • Lvl 3 Hydronaut –

There are a few units I’ve not figured out, but you get the idea. My goal is to add some incentive to strive for veterancy beyond the added health and damage, without making any unit OP.

A single three stripe marine with a range of two wouldn’t alter the game dramatically, but it would be an interesting dynamic. It’s the same with an underling that can spring up from more than one hex.

Also, to the fine devs at UniWar, I’d dump serious Unicoins into the ability to level up to three stripes.

Cheers!

Losing at UniWar with Early Artillery

Many newer UniWar players bring out the big guns just as soon as they can afford them, but this is almost always too early. Batteries, Wyrms and Walkers are all fantastic units, but they’re expensive and ineffectual early on when you don’t have enough units to protect them. Early artillery is almost always an expensive liability, and the range just isn’t worth it.

As the following video clearly illustrates, it takes more than one long-range shot to kill most units, so putting all your credits into a big gun early is a quick way to lose a match.

Strategy War

Strategy War Seems Awfully Familiar

I recently visited the App Store looking for a hex based strategy game and found a game called Strategy War – Conquer the World from Appgeneration Software. I’ll be honest, I downloaded it because the reviews were pretty bad, especially with regards to the tutorial. My thought was something to the effect of, “How bad could it be?

I downloaded the game, started playing, read through the tutorial screens, and thought the instructions were actually pretty clear. Then I got this weird nagging feeling, like, “Have I played this before?

I continued reading, and low and behold, came upon the following, “Trees grow like virus…” Strategy War TreesThat same line, or something very similar was in the tutorial for another game I recently downloaded, Antiyoy, from Yiotro Games.

Antiyoy Trees

The language isn’t exact, but the trees reference is what clicked it all into place. Strategy War and Antiyoy are essentially the same game, with similar units, very similar game mechanics (towers defend their hex and adjacent hexes, etc), and similar play.

At first I assumed that Yiotro was a fan of Strategy War at some point in the past, and decided to develop a better version, but after a little digging, I think it more likely that both are based on Slay, by Sean O’Connor. I have a message into Yiotro to confirm as much (got a reply, see below).

Yes, antiyoy was inspired by Slay by Sean O’Connor. I was playing android version of it (you can find it in google play). I really liked the idea but I wasn’t satisfied with implementation, so I decided to make my own version for me and my friend.

Either way, while I found the negative reviews of Strategy War’s tutorial to be pretty far off base, Antiyoy is the better game in my opinion. For one, you can cut the damn trees…

Antiyoy game

Antiyoy

I’ll admit I have no idea how to pronounce this, or what it means, but Antiyoy is an easy to learn and play, hex based, mobile strategy game, and a good time killer.

Play is pretty simple. You clear land, build farms, defend from invaders, invade your neighbors, dominate the map and win. Each map gets progressively more challenging.

It doesn’t ask for special permissions, and I have not seen any kind of in-app purchase opportunities, so not sure what the revenue model is, but it’s always nice when free is actually free. I’ve got an AppStore link below, but the game is available on Android as well. Have fun!

Hex FRVR

Hex FRVR

Hex FRVR is a straightforward bit of PC time-killery. The game is easy to learn and pretty fun. Think of it like Tetris in multiple directions, only with less stress. Instead of a column, pieces are placed on a hex grid. Create and destroy full lines on the screen in any of the primary three directions by dragging and dropping blocks to the screen and get combo bonuses by destroying multiple lines at once.

Melee & Wizard

Melee and Wizard are part of the Fantasy Trip game system from Steve Jackson Games. For those that don’t know SJG, they started in the ’80s, made a lot of the games I grew up with, everything from Car Wars to Ogre to Awful Green Things From Outer Space to Dork Tower.

If you hung out in game shops in the ’80s, chances are you’ve played games from SJG.

And while I loved throwing Zgwartz at the awful green things for one die fragments, Melee, and to a lesser extent, Wizard, got the most play time.

Melee is a super simple arena combat system. Character creation takes minutes and the battles are fun and challenging whether you opt for the squishy, but mobile halfling slinger, or a brawnier, slower sort for hand-to-hand combat.

Wizard is both a stand alone game, and also an add-on Magic system that brings spells, summoned monsters and a whole lot of new ways to kill or be killed into the game. Both games are included in the Fantasy Trip set linked below.

Best of all, with both games, you’re ready to create your own roll playing adventures!

UniWar

UniWar

UniWar is, hands down, my favorite mobile game of all time. It’s super easy to learn to play, but playing well is an ongoing pursuit.

In the image above, I’m playing Sapiens (people) and my 2v2 teammate is playing Titans (space robots), two of the three available races in UniWar. Khraliens (space bugs) are the third available race.

In this battle, our opponents are playing the same S & T, so it started out on very even footing. From the screen grab, you can see it didn’t stay that way. The other sap player is down to a destroyer, and the other titan is on the way out too. It’s the start of my turn, so all of my units are highlighted in green to indicate they haven’t moved yet.

With every race having their own strengths, weaknesses and play style, plus terrain penalties and bonuses, gang up bonuses, units getting stronger through veterancy and so many different play personalities of individual players, the game never gets old.

UniWar is free to play, but there are some in game purchase opportunities that can definitely help, but you can earn in game currency just by playing. That said, nothing is expensive and the devs deserve to get paid, so splash out a little.

In any case, I’ll be adding more about UniWar in the future. For now, go download UniWar. You’ll be glad you did.

Takenoko Game

Takenoko – Bamboo Shoots Game

Takenoko is a great game for a pleasant afternoon with the kids. The design and game play are relaxing, and the panda is cute and chubby.

The premise is simple enough. The Emperor of China gifted the Emperor of Japan a giant panda as a gesture of peace. You’re a gardener tasked with caring for the politically important animal.

The giant panda’s diet is 100% bamboo, so your job is to cultivate the plants, all the while being wary of the young panda’s voracious appetite, as other players attempt to coax the panda towards your plots and away from their own.

This is a fun game with clever game dynamics, and worth adding to your collection.

Why Hex Based?

I grew up gaming, and hex based games like Melee and BattleTech always had a special appeal. In more recent years, well, going back to 2012 now, I have been absolutely hooked on the mobile game UniWar, and when my brother passed, Takenoko helped me grieve.

It is my hope that this site will help introduce new players to the wide world of hex based gaming.