W!cked Saints Game Studio

Yesterday, while looking for a game company I couldn’t remember the name of, I stumbled upon a KOBI5 piece titled “Black and women-owned gaming company in Medford makes history with new venture funds.” I was on KOBI’s 5 on 5 a few years ago, so the headline immediately jumped out as local.

Intrigued, I went to take a look. First, I read their “about” page, and about their team. First impression, positive:

We use behavioral technology to create interactive media that is wickedly fun and actively good.

Like get out and use the broken pieces of this world to build a better one—good.

You can probably tell from the quote that W!cked Saints has a clear voice. They know who they are and what they’re doing, and they’re proud of it.

The founders are not your typical video game company founders, and not only in the ways pointed out in the headline above. Jessica Murrey and Alicia Clifton have both spent time working in the non-profit space, and more specifically in conflict resolution with Search for Common Ground.

Conflict resolution, social change, empowering young people, making the world a better place, these are themes throughout – and it’s a game company. They are attempting to achieve big things through video games, and that’s a fascinating spin. While other companies are figuring out ways to harvest more and more of your data, here is a company trying to weave behavioral psychology into their games to improve the world around us.

I love that!

“Sure, but rainbows and butterflies don’t make fun games,” the cynic in you might say, but tell the cynic to pipe down for a minute.

W!cked’s CTO, Daphne Larose, is someone who definitely knows how to make games. I’m not sure if you’ve ever heard of Pokémon Go!, but I think it’s safe to say that it achieved some modest popularity… Yep, Daphne came over from Niantic to lead the tech team.

Their flagship game, World Reborn, is still in development, so no reviews on that front, but I can say I dig the artwork on the site, like a lot. There is a Discord and members apparently get access to help play test, so check it out.

I mainly just wanted to give them a shout out. I don’t know if they’re still local to me or not, but what they are doing is worth highlighting.

Kudos on your aspirations, W!cked, I hope everything goes well for you!

Gacha Gotcha’!!!

Might not be a popular opinion, but I have started to hate gacha games.

Don’t get me wrong, I enjoy the random spin dynamic, and the joy of scoring something rare and new, but the games are problematic in so many other ways.

First, let’s define a gacha game. The Urban Dictionary definition is pretty straightforward: Gacha (or Gachapon) is a monetization technique used in many successful Japanese free-to-play games. Originally a term used for Japanese Toy machines, this is used to describe games that pull a selection of data, people, heroes, etc. from a large pool at random.

The games are based on the Japanese Gashapon (trademarked by Bandai, AKA Gachapon) vending machines, essentially gumball machines for collectible toys. You insert money, turn the knob and out pops a prize egg.

In the ’80s and ’90s we had Glitter Kitty sticker vending machines, and I’m still a fan. You’d put in your money, and out would come a fold of white card stock, and inside would be a random Glitter Kitty. I think I still have an original pink one somewhere in a box.

orange glitter kitty sticker

Orange Glitter Kitty

In game mechanics, the prize can be items, characters, skimpy new outfits for your harem members, weapons, power-ups, you name it. You get a limited number of free draws per day, and you can always, always, always buy more draws. That’s one of the gotcha’s. They are addictive, and people are willing to spend cold hard cash for the thrill of the draw.

You can grind it out, but you’re free draws last a minute at most, and the rest of the gameplay is usually just a time suck. That’s the real gotcha’. The games aren’t actually fun.

I can’t remember the names of the several gacha games I recently deleted from my iPad. One was advertised in another game and I installed it on a whim, played for a couple weeks and deleted it. And here’s why (the reason is the same every time).

Like most of these games there are a large number of daily activities in town, in your guild, in your party, in your quests, in, in, in, in, in…, to the point where completing all the tasks keeps you in the game for far longer than is healthy, and the only part you enjoy is the gacha draw. These games are designed to be a time suck, to keep you playing, keep you watching adds, keep you buying in game gold (if you’re the type who buys in game gold). That’s why the endless tasks are endless and the gameplay is meh.

Here’s a clue, if your battles are set to auto-complete, that’s probably not a game dynamic you enjoy. Are any of the tasks enjoyable, do you get a sense of community out of your guild, or are you just grinding for another draw?

I mean that’s the question at the end of the day, are you enjoying playing the game, or is the play a means to an end, that tiny blip of endorphins when you use your gacha draws? If it’s the latter, my advice is to delete the game.

Occidental Heroes

Occidental Heroes

Occidental Heroes

I was quite pleased to stumble upon Occidental Heroes recently. From what I can tell it’s an early stage mobile role playing game, which means there are some minor oddities, but also that you have a chance to watch the game develop, which can be great fun.

The writing is entertaining and the game play relatively simple. It’s easy to sit down and play for ten minutes or play for an hour. Overall, I’m seeing a lot of potential.

There are a few things I’d like to see fixed:

1. NPC archers seem to be able to fire in a line that doesn’t follow a direct line of hexes, why can’t I?

2. My bow range sometimes one and other times two. There are times when a target is two away and I can’t fire.

3. In combat, why can’t a character choose to stand still? Like, do I really have to go stand by the bear?

4. The sections of the map that I explored and exposed yesterday have gone back to black upon logging back in.

These are all pretty minor for the potential I see here. There are so many directions they can take it, and it’s a solid base to build from. For example, there’s currently no magic system, no playable female characters and character development is a pretty wide open area they could explore. As it stands, it’s a fun throwback to early PC role playing games, but it’s the potential I’m most excited about.

That said, grab it. It’s free to play, with an odd ad every so often, and is sure to improve over time. I have a feeling this one will still be getting better several years from now.

Dev notes, etc can be found at https://occidentalheroes.com/.

Veterancy Enhancement – UniWar

About once a year or so I try to pitch a veterancy system upgrade to the fine folks at UniWar. Essentially, I like the idea of adding a small skill/ability improvement upon obtaining three stripes.

Veterancy is one of the more fun aspects of the game, and I think it could be made amazing with the addition of difficult to obtain abilities. For balance, the abilities would have to be small, but enough to add a new wrinkle to longer games.

This year, rather than offer it up as a half baked idea with vague suggestions, I thought I’d instead list specific ideas for special abilities for each unit type. Upon obtaining a third stripe, in addition to 13 health, and in lieu of additional damage or other bonuses at lvl 3, I would add the following:

  • Lvl 3 Marine – increase range to 2
  • Lvl 3 Underling – from submerged, resurface in current OR adjoining hex
  • Lvl 3 Mecha – teleport ends turn, but does not disable
  • Lvl 3 Marauder, Swarmer and Speeder – either added mobility or small armor piercing %
  • Lvl 3 Fuze – 1 hex move after attack
  • Lvl 3 Salamander – 1 hex move after attack
  • Lvl 3 Mantisse – 1 hex move after attack
  • Lvl 3 Bopper – attack range of 2-3
  • Lvl 3 Borfly – splash damage (see battery, etc)
  • Lvl 3 Guardian – heal 1 per turn with aide of engineer
  • Lvl 3 Helicopter – +1 movement range after attack
  • Lvl 3 Eclipse – teleport ends turn, but does not disable
  • Lvl 3 Garuda – is it possible to stun on critical hit?
  • Lvl 3 Tank –
  • Lvl 3 Pinzer –
  • Lvl 3 Plasma –
  • Lvl 3 Battery, Wyrm and Walker – +1 splash damage to adjacent light ground and amphibious
  • Lvl 3 Submarine – dive after attack
  • Lvl 3 Kraken – attack land/air from underwater
  • Lvl 3 Skimmer – attack land/air from underwater
  • Lvl 3 Destroyer –
  • Lvl 3 Leviathan –
  • Lvl 3 Hydronaut –

There are a few units I’ve not figured out, but you get the idea. My goal is to add some incentive to strive for veterancy beyond the added health and damage, without making any unit OP.

A single three stripe marine with a range of two wouldn’t alter the game dramatically, but it would be an interesting dynamic. It’s the same with an underling that can spring up from more than one hex.

Also, to the fine devs at UniWar, I’d dump serious Unicoins into the ability to level up to three stripes.

Cheers!

Strategy War

Strategy War Seems Awfully Familiar

I recently visited the App Store looking for a hex based strategy game and found a game called Strategy War – Conquer the World from Appgeneration Software. I’ll be honest, I downloaded it because the reviews were pretty bad, especially with regards to the tutorial. My thought was something to the effect of, “How bad could it be?

I downloaded the game, started playing, read through the tutorial screens, and thought the instructions were actually pretty clear. Then I got this weird nagging feeling, like, “Have I played this before?

I continued reading, and low and behold, came upon the following, “Trees grow like virus…” Strategy War TreesThat same line, or something very similar was in the tutorial for another game I recently downloaded, Antiyoy, from Yiotro Games.

Antiyoy Trees

The language isn’t exact, but the trees reference is what clicked it all into place. Strategy War and Antiyoy are essentially the same game, with similar units, very similar game mechanics (towers defend their hex and adjacent hexes, etc), and similar play.

At first I assumed that Yiotro was a fan of Strategy War at some point in the past, and decided to develop a better version, but after a little digging, I think it more likely that both are based on Slay, by Sean O’Connor. I have a message into Yiotro to confirm as much (got a reply, see below).

Yes, antiyoy was inspired by Slay by Sean O’Connor. I was playing android version of it (you can find it in google play). I really liked the idea but I wasn’t satisfied with implementation, so I decided to make my own version for me and my friend.

Either way, while I found the negative reviews of Strategy War’s tutorial to be pretty far off base, Antiyoy is the better game in my opinion. For one, you can cut the damn trees…

Antiyoy game

Antiyoy

I’ll admit I have no idea how to pronounce this, or what it means, but Antiyoy is an easy to learn and play, hex based, mobile strategy game, and a good time killer.

Play is pretty simple. You clear land, build farms, defend from invaders, invade your neighbors, dominate the map and win. Each map gets progressively more challenging.

It doesn’t ask for special permissions, and I have not seen any kind of in-app purchase opportunities, so not sure what the revenue model is, but it’s always nice when free is actually free. I’ve got an AppStore link below, but the game is available on Android as well. Have fun!

UniWar

UniWar

UniWar is, hands down, my favorite mobile game of all time. It’s super easy to learn to play, but playing well is an ongoing pursuit.

In the image above, I’m playing Sapiens (people) and my 2v2 teammate is playing Titans (space robots), two of the three available races in UniWar. Khraliens (space bugs) are the third available race.

In this battle, our opponents are playing the same S & T, so it started out on very even footing. From the screen grab, you can see it didn’t stay that way. The other sap player is down to a destroyer, and the other titan is on the way out too. It’s the start of my turn, so all of my units are highlighted in green to indicate they haven’t moved yet.

With every race having their own strengths, weaknesses and play style, plus terrain penalties and bonuses, gang up bonuses, units getting stronger through veterancy and so many different play personalities of individual players, the game never gets old.

UniWar is free to play, but there are some in game purchase opportunities that can definitely help, but you can earn in game currency just by playing. That said, nothing is expensive and the devs deserve to get paid, so splash out a little.

In any case, I’ll be adding more about UniWar in the future. For now, go download UniWar. You’ll be glad you did.