Tabletop RPG for Kids

You want to introduce your kids to the amazing worlds of adventure found in tabletop RPGs, but let’s be real, not all content is age appropriate for children.

Blame the bards…

But fear not, brave adults! If it’s a tabletop RPG for kids that you’re looking for, we’ve got you covered.

Tabletop RPGs for Kids (and kids at heart):

No Thank You, Evil!

This fantastic little tabletopper is a perfect introduction to RPGs for kids, from character generation, right on up to adventuring. Not only is it kid friendly, the game allows for flexibility in how deep a dive you want to take in the rules, allowing for more complexity with older kids.No Thank You, Evil!

No Thank You, Evil! Tabletop RPG for Kids

So, let your kids’ imagination run wild! They’ll have a blast, and so will you.

Game comes with 3 campaigns, and limited character sheets and tokens. Your creative hat solves the first, and the links below may help with the others.

No Thank You, Evil! printable character sheets

3D printable game tokens for No Thank You, Evil!

No Thank You, Evil! printable story building deck

Magical Kitties Save the Day

Your kiddos will play as kitties in the family friendly RPG.

All the cats have humans, and all the humans have problems. It’s the magical kitties’ job to solve their humans’ problems, which opens up worlds of creativity for your kids.

Bullying, loneliness, dog ate their homework, Magical Kitties to the rescue!

Tabletop RPG for kids: Magical Kitties Save the Day

Magical Kitties are Kid Friendly in this RPG

[…]More to come[…]

See also this list from the r/RPGs subreddit

Hive Game

Hive GameHive Game

Hive is an absolute blast! This two-player game is all about strategic thinking, tactical moves, and outwitting your opponent.

One thing I love about Hive is the unique movement rules for each piece. Each insect has its own way of moving, which creates endless possibilities for how you can use them to your advantage. The Queen Bee, for example, can only move one space at a time, but she’s the most important piece on the board. The Grasshopper can jump over other pieces to reach its destination, while the Spider can move three spaces around the perimeter.

Movement:

Queen Bee – One space in any direction

Beetle – One space in any direction, including onto a nearby tile. Cannot move between two taller stacks

Spider – Three spaces around the circumference of the play area

Grasshopper – Jumps over one or more pieces in a straight line in the direction of one of its hex sides (not corners)

Soldier Ant – As many spaces as the player chooses around the perimeter of the play area

Mosquito – Acquires the movement/skill of an adjacent tile

Pillbug – Moves and uncovered adjacent tile to an open adjacent space. Cannot break the hive in so doing.

Ladybug – Climbs atop an adjacent piece, moves atop another piece and climbs down to an open space.

The game ends when either queen bee is surrounded on all six sides, with the surrounded player losing.

Hive is easy to learn and play, but not so easy to master. You can pick up the basics in  a few minutes, but the game has enough depth to keep you engaged for much longer. Each game play is different, you never know where it’ll take you, which keeps the game exciting and fresh.

Overall, if you’re a fan of strategy games, or if you just love a good challenge, I highly recommend giving Hive a try. It’s a game that’s sure to provide hours of entertainment for players of all ages and skill levels.

The only down side is that it’s not something you can break out with the family. It’s a two-player game, so perfect for couples.

The History of BattleTech

Battletech is a popular tabletop and video game franchise that has captured the hearts and imaginations of millions of fans worldwide. The franchise has a rich and storied history that spans over three decades, and its impact on the gaming industry cannot be overstated. In this article, we’ll take a deep dive into the history of Battletech, exploring its origins, evolution, and cultural significance.

The original board game was first released in 1984 by publisher FASA Corporation. The game was created by Jordan Weisman and L. Ross Babcock III, two friends who shared a passion for science fiction and gaming. Battletech was inspired by Weisman’s earlier work in the tabletop RPG industry and his love of giant robots, which he saw as a natural fit for a new type of wargame. The result was a fast-paced and action-packed game that blended elements of tabletop RPGs and miniature wargaming into a unique and exciting experience.

Battletech Miniatures

Nicely painted BattleMechs

The game was set in a futuristic universe where giant robots, known as BattleMechs, were used for military purposes. Players took on the role of MechWarriors, the pilots of these giant robots, and engaged in tactical combat against each other. The game was received well by fans and critics, and quickly became one of the most popular tabletop games of the 1980s.
The Chess Store Theme Chess Sets
In the years following its initial release, Battletech continued to expand and evolve. The franchise introduced new BattleMech designs, factions, and technologies, which allowed players to customize and upgrade their robots to fit their own playstyle. The franchise also introduced new game mechanics, such as movement and heat management, that added depth and strategy to the gameplay.

In the 1990s, Battletech made its first foray into the world of video games. The first Battletech video game was released in 1988, and was followed by a number of sequels and spin-offs. These games were well received by fans and helped to further popularize the franchise. The video games expanded on the lore and world of Battletech, and introduced new gameplay mechanics and features that were not possible in the tabletop game.

In the 2000s, Battletech faced a number of challenges. The original publisher, FASA Corporation, was purchased by Microsoft and eventually closed down, which left the franchise in a state of uncertainty. However, in 2007, the rights to Battletech were acquired by publisher Catalyst Game Labs, who breathed new life into the franchise.

Since then, Battletech has continued to thrive. The franchise has seen the release of new tabletop products, such as rulebooks and expansion sets, as well as new video games, such as the popular Battletech PC game released in 2018. The franchise has also inspired a number of spin-off media, including comic books, novels, and animated series, further expanding the Battletech universe and its fan base.

Battletech’s impact on the gaming industry cannot be overstated. The franchise helped to popularize the giant robot genre and influenced countless other games and media. Battletech’s unique blend of tabletop gaming, science fiction, and strategy has created a dedicated and passionate fan base that has continued to support the franchise for over three decades.

Battletech is a franchise with a rich and storied history. From its humble beginnings as a tabletop game, it has grown into a multimedia empire that has captured the hearts and imaginations of millions of fans worldwide. Whether you’re a fan of the tabletop game, the video games, or the larger Battletech universe, there is no denying the cultural significance and lasting impact of this beloved franchise.

3D Elements in Hex Based Games – A Wayfarer’s Tale

Every once in a while I browse Kickstarter looking for potentially cool games. Today, A Wayfarer’s Tale caught my attention. For starters, it looks fun. I mean, that’s the whole point.

A Wayfarer's Tale

Second, I dig the fact it’s a printable game, with all the elements of a play and play again game for one to four players, but what peaked my interest were the 3D elements.

3D Hex Game Elements

This is something you don’t see often enough of in hex-based games, in my opinion. Hex maps lend themselves to changes in elevation, to ravines, to hills and obstacles, but they’re too often represented by images alone, meaning the only thing standing on the entire map is your character, your mech, your vehicle, etc. That’s a shame, so it’s nice to see 3D elements available in a game that comes out of your printer on flat sheets of paper. Game designers, if a printable game can do 3D elements, so can you.

Need a little inspiration? Take a look at some of these stunning 3D hex map and map element creations:

3D Hex Map Waterfall

Uploaded to the Battletech forums in 2011

Hex Maps on Pinterest

Custom Terrain and Obstacles

Happy gaming!

Wingspan – Family Friendly and Super Fun

Wingspan Game

Wingspan Game

Our youngest was skeptical at first, even with the slug dice and bird feeder dice tower, but around game five, mom talked him into joining her team and eventually taking over for her. He won that game, and one other. I’ve won all the rest, which isn’t to brag, the point is that everybody still enjoys it and still wants to play.

The game looks daunting at first, with so many moving parts, but there’s a very helpful onboarding walkthrough that makes it really easy to pick up. You’ll make a few mistakes, in early games, but you’ll learn quickly, and any rules questions have already been answered online, often by the game creators (super helpful).

Most reviews will tell you the game is gorgeous, and it absolutely is. The artwork in Wingspan is quality, and there are over 170 different bird cards, even more if you pick up an expansion pack. I wish the bird facts were a little more prominent, and in a larger font, but that’s my one and only gripe.

What I really love about the game though, is that there are so many ways to score that it allows for a ton of different strategies, and the end result is often a surprise.

The game mechanics also feel innovative and unique. The game is played in four rounds, with diminishing turns per round, for example, so turn management within the round becomes really important.

Also, slug dice!

Wingspan

Free Hex Map Template

There are several hex map editors available for your hex based gaming needs, but if you’re like me, you prefer a bit more flexibility. Who wants to be locked into someone else’s tile designs and so forth? I’m also working on a new game design, so wanted something generic that I could build out from.

I like Photoshop, so the first thing I wanted was an image file with built in transparency and set to standard US letter size paper (may add other sizes in future) in case I want to print out a map for tabletop play. I started with a hex map PDF with hexes set to .35 inches per side, using this hexagonal graph paper generator. Next I converted it to a JPG using an online PDF to JPG converter. This didn’t give me the transparency I wanted, but it was easy enough to make those changes in Photoshop. I’ll link a zip including a PNG and GIF version of the generic hex map template at the bottom of this article, but first I wanted to take a minute to explain what I like about this approach.

As it stands, I’ve left the hexes white, rather than transparent. I find this helpful, because I can add a layer over the top and rough in a map design. This design can then be executed in more detail below the hex layer, with each white hex then easy to select and delete as the detailed map is fleshed out. It’s also easy to select and copy/paste a single white hex to a new image to create tiles that fit the map. If you’d rather delete the white, select color range and you should be good to go.

I played around a bit just to have something for this post. It’s ugly, but you can see some examples of how you might use it to create a map, overlay over an existing map, create tiles, etc. I’ll include the axe chick I made below with the zip. I converted a photo, but all the stock photo sites offer sets of silhouettes. One stock vector image should give you enough characters for an entire game. Since posting I bought a vector of some black and white landscape symbols that I used for trees and flowers. I have 80 some credits at Depositphotos.com, so using one for a file with 49 different trees and bushes was a no brainer.

Free Hex Map Template Example

A few examples of how you can use the hex map template. It’s ugly, but you get the idea.

The Zip: Generic Hex Map Template PNG & GIF + Axewoman Tile

Hope you enjoy. Cheers!

Backgammon, How to Play, Rules and Variations

Years ago I ran a site called PlunderCove. It was a pirate themed site all about casino gaming. This post, and likely some future posts, is an adaptation of one of the articles I wrote for that site. It’s my content after all. Might as well use it. That said, it’s been over a decade, and my writing has improved, so I’ll be cleaning it up quite a bit.

If you came here looking for  a Backgammon set, follow this link.

Backgammon – What is it?

Well, quite obviously it’s a game, a very old, but still popular game.

The point of backgammon is to move your pieces off the playing board before your opponent does the same. You roll the dice, move your pieces around the board and eventually out of play. It sounds simple, but it’s actually a very complex and competitive game.

In the simplest sense, you roll two six sided dice and move either two pieces (checkers), with each moving the number of pips shown on one of the dice, or one piece moving spaces equal to the combined total of the pips shown. If you roll doubles however, treat the roll as if you had thrown four dice with the same number (see rules below for more detail).

The trick with moves in backgammon however is the number of pieces on any given point (the triangle shaped spaces). You cannot finish a move on a point where your opponent has two or more checkers. If they only have one however (called a blot), you can land on it (called hitting) and place their checker on the center bar. To return a hit piece to play your opponent must first roll a number equal to an open point on your home board – a dangerous place to be. Obviously you want to try to protect your pieces by keeping them doubled up when in harms way.

Did I mention that players move in opposite directions? Now maybe you can see where backgammon goes from lucky tosses of the dice to a complex game of skill.

Backgammon Rules

Set Up – Backgammon is a two player game, played on a board consisting of four quadrants of six points (the narrow triangles in the pic below) each of alternating color. In the picture below, the bottom of the image would be towards you, the light player.

Backgammon Setup

The Object of the Game – Your goal is to move your checkers to your home board and then bear them off (remove them from the board). The first player to bear off all their checkers wins the game.

Game Play – In the image above, players would be seated on the side of their home board (light moving counter-clockwise and dark clockwise). To start the game each players throws a single six-sided die. The player rolling the highest number uses both dice as their starting roll. Ties are rolled again.

From then on, each player takes alternate turns, throwing two dice and moving their checkers. Depending on the toss and strategy the player whose turn it is moves either two checkers, each the number of pips shown on one of the dice, or moves one checker twice, once for each die throw. If a player rolls doubles however, the roll is treated as if they threw four dice of the same number!

A roll of 4, 2 would mean either moving one checker 4 spaces and one 2, or moving one checker 6 (4 + 2). A doubles roll of 4, 4 would give you sixteen total spaces to move in some combination divisible by four: (4, 4, 4, 4), (8, 8), (4, 12), (4, 4, 8) or (16).

Rules of Movement in Backgammon – Movement is dictated by a couple important rules.
• A checker can only be moved to an open point. A point is considered open if it is not occupied, is occupied by the player’s own checkers, or is occupied by only one of the opposing player’s checkers. Essentially, if the other player has two checkers on a point, you can’t finish your move on that point.
• Each die represents a distinct move, neither of which can finish on a closed point. In the 4, 2 example above, if the player chose to move one checker the full 6 points, both the move of 4 and the move of 2 would have to end on open points.
• A player throwing doubles plays the throw twice. A roll of 4, 4 becomes 4, 4, 4, 4 to be played in any combination of checkers they see fit, so long as each move lands on an open point.
• If possible within the rules, a player must use both numbers of a roll (or all four in the case of a double). If only one number can be played, it must. If either, but not both can be played, the higher of the two must be played. If neither die represents a possible move, the player loses their turn. With doubles, where all four cannot be played, the player must play as many as possible.

The Rules of Hitting and Entering – If a point is occupied by a single checker (called a blot), an opposing player can finish their move on that point (called a hit) and move their opponent’s checker to the bar (raised middle section of the game board).

A player with a checker on the bar must enter play before making any other moves. To enter, there must be an open point in their opponents home board equal to one of the dice in their roll. If both dice show an open point, then either may be used for the entering move. If neither die represents an open point, the player loses their turn.

If a player has more than one checker on the bar, each must be entered before any other moves are made. Once a player has entered their last checker from the bar, if there is a die left to play, it must be played as per the rules of movement.

Bearing Off – Once a player moves all their checkers into their home board they may begin bearing off. The six points on the players home board count down 6, 5, 4, 3, 2, 1 towards the outer edge of the board. A player may bear off a checker when it resides on a point rolled.

If there are no checkers on a rolled point, then a checker from a higher point may be moved as normal. If no checkers reside on a higher point the player must remove a checker from the highest occupied point.

Bearing off can only occur while all of a player’s active checkers reside on their home board. If a checker is hit during this time, it must be moved all the way back to the player’s home board before any further bearing off can continue. The first player to bear off all fifteen checkers wins.

Rules of Scoring and the Doubling Cube in Backgammon – Each game in a match is worth one point, with the exception of gammons, backgammons, and use of the doubling cube.

A player who feels good about their chances can, at the start of their turn, prior to rolling the dice, propose to double the point value of the game (and the bet in case of gambling). The other player can agree to the double, also claiming the doubling cube and the right to make the next double offer, or concede the game and lose points equal to the current bet. Subsequent offers to double are called redoubles, and can only be made by the current holder of the doubling cube (it changes hands with each acceptance). There is no limit on the number of times the bet can be doubled and redoubled during a game.

Variants of doubling include:
• Automatic doubles at the start of the game each time the players roll a tie when determining who goes first.
• Retaining possession of the doubling cube by redoubling immediately upon accepting a double, called a beaver.
• Jacoby Rule, where gammons and backgammons only count as a normal game if neither player has offered to double.

Gammons and Backgammons – At the end of the game, if the loser still has all their checkers on the board, it’s called a gammon. In the result of a gammon, the losing player loses twice the doubling cube. A gammoned player that still has a checker on the bar or in the home board of the winner is backgammoned, and loses three times the value of the doubling cube!

Backgammon – A Brief History

Backgammon finds its roots in ancient Egypt with a game called Senet, but has travelled the world and evolved through European and Asian variants. The game goes back thousands of years with modern backgammon finally hitting the scene in the early 1600s.

Called “Gammon” in Scotland, “tric-Trac” in France, “Puff” in Germany, “Tablas Reales” in Spain, “Tavole Reale” in Italy, “Vrhcáby” in the Czech Republic and “Shesh Besh” in Arabic speaking countries, the term “Backgammon” is said to come from either the Saxon “bac” (back) “gamen” (game) or the Welsh “back” (little) “gammon” (battle).

The addition of the doubling cube (double your bet, double your fun) was part of backgammon’s popularity spurt before World War One. Then it tailed off a bit until the 1970s when it surged again. The advent of the Internet and online backgammon lead to another surge through the 1990s and into today where millions of people the world over play online for fun and profit.

Backgammon Games

Below is a brief list of just some of the popular backgammon games played around the world. There seem to be endless variants, all with distinct and unique challenges. Clearly there’s a lot more research to be done, so please forgive any holes below.

Chouette (game for 3 or 4 players) – A captain and team play against the box

Partnership Backgammon

Sixey-Acey

Dutch Backgammon – Both players start with all their checkers off the board

Turkish Backgammon (Moultezim) – This game is similar to Narde (Russian) and Fevga (Greek variant). There is no hitting and the players move in the same direction around the board. One checker also controls a point forming a block.

Greek Backgammon (Plakoto) – Rather than hit, opponent’s checkers are pinned in position. The same game is played in Bulgaria (called Tapa).

Gul Bara – Similar game to Moultezim in that one checker controls a point. However, doubles are very powerful in Gul Bara Gioul – Middle Eastern variant with setup and movement like Plakoto, a single checker on a point forms a block as in Moultezim, and doubles are very powerful as in Gul Bara

American Acey Deucey – Popular version of the Dutch game played by the US armed Forces since World War One

European Acey Deucey – Doubles are played on both sides of the dice

French – Both players start with all their checkers off the board and doubles are played on both sides of the dice

Russian Backgammon – A race style game where both players move in the same direction

Tabard

Icelandic (Kotra)

Plunderous, Tabletopia, and Online Gaming Platforms

I popped over to Kickstarter today to see if anything looked interesting in the world of new games. Kickstarter has gotten pretty big in game development, especially for tabletop games, so this is something I do from time to time.

Anyway, I landed on Plunderous, and holy heck it has a lot of goodies! I didn’t bother counting, but I swear there are hundreds of pieces, including custom dice and steampunk miniatures. Big, brightly colored island hex tiles caught my eye, but the Mechalodon, Leviatron, and Mechalopod miniatures alone are worth the price of admission, which, as I scrolled through the page, turned out to be free on a site called Tabletopia.

“What?” I said. “Don’t tell me there’s a site for playing tabletop games online…”

I clicked, of course, and wow! Right there in front of me was a site boasting nearly 1300 tabletop games, ready to play. Excited, I started exploring, which is where I ran into the first headache. Clicking on “All Games” at the top, you can click through 65 pages of games listed in no particular order. Aside from the no particular order part, the only real problem is that if you click “more info” on any of the games and then hit your back button, you go all the way back to page 1 of 65. That’s a lot of clicking to get back to where you were.

Still, I was pretty excited. A bunch of the games offer solo play options, so I signed up for a free bronze account. There are two paid monthly subscription options as well, but I just wanted a nosey. I was going to try a solo run at Roll Player. Unfortunately, I made the mistake of first attempting to update my profile. I tried several times, and each time when I selected United States as my country, the site froze and stopped responding. I was able to eventually update my profile, but only by not selecting a country, but hey, I’m in and ready to try a game. Will talk about that next time, but for right now, I’m more curious what other platforms are out there.

I’d never heard of Tabletopia before. I’d heard of a few RPG platforms like PlayRole.com, Roll20, and a few others, but clearly there are a lot more out there. Any exciting startups in the space? Who should I be keeping my eye on?

With the US plodding along the road to endless self-quarantine, there’s an opportunity for sure. In any case, right now I have a game to play, and a bunch of platforms to try.

Take care, and happy gaming!

Melee & Wizard

Melee and Wizard are part of the Fantasy Trip game system from Steve Jackson Games. For those that don’t know SJG, they started in the ’80s, made a lot of the games I grew up with, everything from Car Wars to Ogre to Awful Green Things From Outer Space to Dork Tower.

If you hung out in game shops in the ’80s, chances are you’ve played games from SJG.

And while I loved throwing Zgwartz at the awful green things for one die fragments, Melee, and to a lesser extent, Wizard, got the most play time.

Melee is a super simple arena combat system. Character creation takes minutes and the battles are fun and challenging whether you opt for the squishy, but mobile halfling slinger, or a brawnier, slower sort for hand-to-hand combat.

Wizard is both a stand alone game, and also an add-on Magic system that brings spells, summoned monsters and a whole lot of new ways to kill or be killed into the game. Both games are included in the Fantasy Trip set linked below.

Best of all, with both games, you’re ready to create your own roll playing adventures!

Takenoko Game

Takenoko – Bamboo Shoots Game

Takenoko is a great game for a pleasant afternoon with the kids. The design and game play are relaxing, and the panda is cute and chubby.

The premise is simple enough. The Emperor of China gifted the Emperor of Japan a giant panda as a gesture of peace. You’re a gardener tasked with caring for the politically important animal.

The giant panda’s diet is 100% bamboo, so your job is to cultivate the plants, all the while being wary of the young panda’s voracious appetite, as other players attempt to coax the panda towards your plots and away from their own.

This is a fun game with clever game dynamics, and worth adding to your collection.