Eschalon: Book 1 – This is not a Walthrough

The other day I decided to boot up Steam and look for an old school RPG. It’s been a while, and I was in the mood.

Finding one was easy.

The hard part is Steam itself. You see, at some point in the past, they let someone sign up with my email address, so I never quite know my username. They went with something like “awesomegamer484” or some nonsense, so I’m stuck with it.

In any case, had to do the lost password thing, which if you’ve never done it from the app, is like punching yourself in the face. They use Google Captcha, which doesn’t work right from an app, you end selecting all the squares with motorcycles for about seven hours until they won’t let you try anymore.

Then you go to the website, and it works fine, and you do punch yourself in the face.

So, logged in as embarrassingusername484, I checked out a couple of free RPGs.

Moonring is the first I tried. It’s a lot like the Ultima series (Gen X knows what I’m talking about) which is what I was originally looking for, but after playing for a while, I decided to try Eschalon: Book 1.

Nice! I was looking for simple, turn-based role-playing that wouldn’t overload me with seizure inducing animation and flashing spell effects. I enjoy character building, and this is that.

Eschalon: Book 1

Wait, giants? I have a lot of leveling up to do…

I’m currently on my second character, as I didn’t know what I didn’t know when making my first, and made some mistakes.

First, the skills. I did not know how important picking locks would be. You can bash by holding shift and attacking doors and chests, but you’ll break weapons. Lock picks aren’t cheap, and they can break too, but I prefer lock picks to endless bashing with a cheap stone axe.

Cartography was another. Auto-mapping requires cartography, and it helps in the sprawling dungeons.

Mercantile helps a bit with buying and selling, but I’m not 100% sure if I’d pick it again. The difference when buying and selling is pretty small. Maybe it adds up a lot with higher skill levels.

I went with Heavy Armor skill, but light might have been a better choice to start, because it’s more available.

I also went with Elemental Magic, but at lvl 3, I still can’t afford a scroll to learn a spell (I’m close, but I bought armor first).

A couple of tips:

Don’t buy armor you don’t have the skill for.

A PDF of the manual will be in your install folder. It’s worth a look, but wish it was more detailed.

You can take torches off the wall in dungeons, but save that until you’ve cleared the dungeon. Leaving them in place they won’t burn out, and they give you lit up areas to lure monsters into where you can put your torch away freeing up a hand to use a shield or bow.

I’m still working on the Amulet and Mithril Bar quests. I’m up to the walking dead in the crypt, and don’t have a plan for them yet other than get stronger, and hopefully get some magic.

The noximanders in the wine cellar (mithril bar) were a pain because I didn’t leave enough torches in place and had to lure them (one at a time) through a bunch of dark hallways to find light. You definitely want to use ranged weapons if you can. Their bite can cause poison, which will wreck your day.

You won’t be able to complete the dungeons in a single try, so be prepared to make progress, save, camp, restock, explore above ground for XP, level up, and keep chipping away.

Eschalon: Book 1 is free to play, and fun. It’s exactly what I was looking for.

Book 2 is $5.99 and Book 3 is $9.99. There is also a Book 1 Demo that is free, but with the full game also free, might as well grab the full version.

Enjoy!

Follow up: Both the mithril bar and amulet quests complete!

I had one remaining noximander for the mithril bar quest, but after that it was looting and leveling, and buying scrolls.

Once I had Gravedigger’s Flame (for light) and Flame Dart (for accurate ranged attack), I took on the walking dead.

I took two passes at it, because even though I beat them on try one, the last one diseased me, which made regenerating HP and mana really slow. There are a bunch of slimes after, so slow regen is not ideal.

On the second go I made sure the right-hand dead guy was away from the door before opening, and let loose with flame darts.

When it got near, I retreated around the room, firing shots when I had space. The second entered the room early, so I had to keep them both at a distance. Because the room is lit, I could switch to my bow when drained of mana. It took a while, and they got a few hits in, but I was largely unscathed (and no disease!).

The fungal slimes (NW) were a pain in the neck, but I lured them out one at a time to the lit room where I could dim my torch and fight. They have range too, so it was a drawn out affair.

Suffice to say, Air Shield was the first scroll I bought upon coming out the other side.

Once the slimes were dead, the loot was pretty good.

After looting, SW is all that’s left. Skip the first switch until you’ve looted further along (got that from a walkthrough that uses N, S, E, and W for NW, SE, NE, and SW (as if that’s at all helpful).

In any case, first quest and side quest down.

Free Hex Map Template

There are several hex map editors available for your hex based gaming needs, but if you’re like me, you prefer a bit more flexibility. Who wants to be locked into someone else’s tile designs and so forth? I’m also working on a new game design, so wanted something generic that I could build out from.

I like Photoshop, so the first thing I wanted was an image file with built in transparency and set to standard US letter size paper (may add other sizes in future) in case I want to print out a map for tabletop play. I started with a hex map PDF with hexes set to .35 inches per side, using this hexagonal graph paper generator. Next I converted it to a JPG using an online PDF to JPG converter. This didn’t give me the transparency I wanted, but it was easy enough to make those changes in Photoshop. I’ll link a zip including a PNG and GIF version of the generic hex map template at the bottom of this article, but first I wanted to take a minute to explain what I like about this approach.

As it stands, I’ve left the hexes white, rather than transparent. I find this helpful, because I can add a layer over the top and rough in a map design. This design can then be executed in more detail below the hex layer, with each white hex then easy to select and delete as the detailed map is fleshed out. It’s also easy to select and copy/paste a single white hex to a new image to create tiles that fit the map. If you’d rather delete the white, select color range and you should be good to go.

I played around a bit just to have something for this post. It’s ugly, but you can see some examples of how you might use it to create a map, overlay over an existing map, create tiles, etc. I’ll include the axe chick I made below with the zip. I converted a photo, but all the stock photo sites offer sets of silhouettes. One stock vector image should give you enough characters for an entire game. Since posting I bought a vector of some black and white landscape symbols that I used for trees and flowers. I have 80 some credits at Depositphotos.com, so using one for a file with 49 different trees and bushes was a no brainer.

Free Hex Map Template Example

A few examples of how you can use the hex map template. It’s ugly, but you get the idea.

The Zip: Generic Hex Map Template PNG & GIF + Axewoman Tile

Hope you enjoy. Cheers!

Plunderous, Tabletopia, and Online Gaming Platforms

I popped over to Kickstarter today to see if anything looked interesting in the world of new games. Kickstarter has gotten pretty big in game development, especially for tabletop games, so this is something I do from time to time.

Anyway, I landed on Plunderous, and holy heck it has a lot of goodies! I didn’t bother counting, but I swear there are hundreds of pieces, including custom dice and steampunk miniatures. Big, brightly colored island hex tiles caught my eye, but the Mechalodon, Leviatron, and Mechalopod miniatures alone are worth the price of admission, which, as I scrolled through the page, turned out to be free on a site called Tabletopia.

“What?” I said. “Don’t tell me there’s a site for playing tabletop games online…”

I clicked, of course, and wow! Right there in front of me was a site boasting nearly 1300 tabletop games, ready to play. Excited, I started exploring, which is where I ran into the first headache. Clicking on “All Games” at the top, you can click through 65 pages of games listed in no particular order. Aside from the no particular order part, the only real problem is that if you click “more info” on any of the games and then hit your back button, you go all the way back to page 1 of 65. That’s a lot of clicking to get back to where you were.

Still, I was pretty excited. A bunch of the games offer solo play options, so I signed up for a free bronze account. There are two paid monthly subscription options as well, but I just wanted a nosey. I was going to try a solo run at Roll Player. Unfortunately, I made the mistake of first attempting to update my profile. I tried several times, and each time when I selected United States as my country, the site froze and stopped responding. I was able to eventually update my profile, but only by not selecting a country, but hey, I’m in and ready to try a game. Will talk about that next time, but for right now, I’m more curious what other platforms are out there.

I’d never heard of Tabletopia before. I’d heard of a few RPG platforms like PlayRole.com, Roll20, and a few others, but clearly there are a lot more out there. Any exciting startups in the space? Who should I be keeping my eye on?

With the US plodding along the road to endless self-quarantine, there’s an opportunity for sure. In any case, right now I have a game to play, and a bunch of platforms to try.

Take care, and happy gaming!

Hex FRVR

Hex FRVR

Hex FRVR is a straightforward bit of PC time-killery. The game is easy to learn and pretty fun. Think of it like Tetris in multiple directions, only with less stress. Instead of a column, pieces are placed on a hex grid. Create and destroy full lines on the screen in any of the primary three directions by dragging and dropping blocks to the screen and get combo bonuses by destroying multiple lines at once.