Losing at UniWar with Early Artillery

Many newer UniWar players bring out the big guns just as soon as they can afford them, but this is almost always too early. Batteries, Wyrms and Walkers are all fantastic units, but they’re expensive and ineffectual early on when you don’t have enough units to protect them. Early artillery is almost always an expensive liability, and the range just isn’t worth it.

As the following video clearly illustrates, it takes more than one long-range shot to kill most units, so putting all your credits into a big gun early is a quick way to lose a match.

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