Gacha Gotcha’!!!

Might not be a popular opinion, but I have started to hate gacha games.

Don’t get me wrong, I enjoy the random spin dynamic, and the joy of scoring something rare and new, but the games are problematic in so many other ways.

First, let’s define a gacha game. The Urban Dictionary definition is pretty straightforward: Gacha (or Gachapon) is a monetization technique used in many successful Japanese free-to-play games. Originally a term used for Japanese Toy machines, this is used to describe games that pull a selection of data, people, heroes, etc. from a large pool at random.

The games are based on the Japanese Gashapon (trademarked by Bandai, AKA Gachapon) vending machines, essentially gumball machines for collectible toys. You insert money, turn the knob and out pops a prize egg.

In the ’80s and ’90s we had Glitter Kitty sticker vending machines, and I’m still a fan. You’d put in your money, and out would come a fold of white card stock, and inside would be a random Glitter Kitty. I think I still have an original pink one somewhere in a box.

orange glitter kitty sticker

Orange Glitter Kitty

In game mechanics, the prize can be items, characters, skimpy new outfits for your harem members, weapons, power-ups, you name it. You get a limited number of free draws per day, and you can always, always, always buy more draws. That’s one of the gotcha’s. They are addictive, and people are willing to spend cold hard cash for the thrill of the draw.

You can grind it out, but you’re free draws last a minute at most, and the rest of the gameplay is usually just a time suck. That’s the real gotcha’. The games aren’t actually fun.

I can’t remember the names of the several gacha games I recently deleted from my iPad. One was advertised in another game and I installed it on a whim, played for a couple weeks and deleted it. And here’s why (the reason is the same every time).

Like most of these games there are a large number of daily activities in town, in your guild, in your party, in your quests, in, in, in, in, in…, to the point where completing all the tasks keeps you in the game for far longer than is healthy, and the only part you enjoy is the gacha draw. These games are designed to be a time suck, to keep you playing, keep you watching adds, keep you buying in game gold (if you’re the type who buys in game gold). That’s why the endless tasks are endless and the gameplay is meh.

Here’s a clue, if your battles are set to auto-complete, that’s probably not a game dynamic you enjoy. Are any of the tasks enjoyable, do you get a sense of community out of your guild, or are you just grinding for another draw?

I mean that’s the question at the end of the day, are you enjoying playing the game, or is the play a means to an end, that tiny blip of endorphins when you use your gacha draws? If it’s the latter, my advice is to delete the game.

3D Elements in Hex Based Games – A Wayfarer’s Tale

Every once in a while I browse Kickstarter looking for potentially cool games. Today, A Wayfarer’s Tale caught my attention. For starters, it looks fun. I mean, that’s the whole point.

A Wayfarer's Tale

Second, I dig the fact it’s a printable game, with all the elements of a play and play again game for one to four players, but what peaked my interest were the 3D elements.

3D Hex Game Elements

This is something you don’t see often enough of in hex-based games, in my opinion. Hex maps lend themselves to changes in elevation, to ravines, to hills and obstacles, but they’re too often represented by images alone, meaning the only thing standing on the entire map is your character, your mech, your vehicle, etc. That’s a shame, so it’s nice to see 3D elements available in a game that comes out of your printer on flat sheets of paper. Game designers, if a printable game can do 3D elements, so can you.

Need a little inspiration? Take a look at some of these stunning 3D hex map and map element creations:

3D Hex Map Waterfall

Uploaded to the Battletech forums in 2011

Hex Maps on Pinterest

Custom Terrain and Obstacles

Happy gaming!

Wingspan – Family Friendly and Super Fun

Wingspan Game

Wingspan Game

Our youngest was skeptical at first, even with the slug dice and bird feeder dice tower, but around game five, mom talked him into joining her team and eventually taking over for her. He won that game, and one other. I’ve won all the rest, which isn’t to brag, the point is that everybody still enjoys it and still wants to play.

The game looks daunting at first, with so many moving parts, but there’s a very helpful onboarding walkthrough that makes it really easy to pick up. You’ll make a few mistakes, in early games, but you’ll learn quickly, and any rules questions have already been answered online, often by the game creators (super helpful).

Most reviews will tell you the game is gorgeous, and it absolutely is. The artwork in Wingspan is quality, and there are over 170 different bird cards, even more if you pick up an expansion pack. I wish the bird facts were a little more prominent, and in a larger font, but that’s my one and only gripe.

What I really love about the game though, is that there are so many ways to score that it allows for a ton of different strategies, and the end result is often a surprise.

The game mechanics also feel innovative and unique. The game is played in four rounds, with diminishing turns per round, for example, so turn management within the round becomes really important.

Also, slug dice!

Wingspan

Font

I was just reading the beginnings of an essay I started, about getting a new bike for Christmas. I wasn’t happy with it, the essay, not the bike, and I realized part of it was the experience, the aesthetic, in short, the font. The developers of LibreOffice defaulted the font in Writer to Liberation Serif, an appalling choice.

Liberation Serif, the name, is lovely. It sounds free and easy, clean with a flourish. Escape the chains of stodgy ol’ Word, and live the good life, the Writer life. On the page, it’s more like my cluttered (understatement) carport, or desk, where I can’t even count the snack options from memory, and where at least one pack of mixed nuts (which I just had to dig for) is best before August, two years ago. I thought I had composted all of those…

To be fair, the writing wasn’t great either. I was trying to capture what it felt like as a kid to be visiting my dad with my brother, and have the police knock on the door Christmas Eve and take him away. We had only just met his new girlfriend, and neither she nor we knew what to do. Anyway, that’s what drafts are for. The font was the real problem.

Writer is similar to Word, it’s writing software. Its users use it to type documents, so a default font that appears jumbled onto the page, and then kicked about by chickens is a poor choice, but that’s programmers for you, at least the type of programmer that would code a free competitor to MS Office.

Don’t get wrong. I say that with some affection. I’ve worked with programmers for decades, and they’re a varied bunch of smart people that can type a fuck-ton faster than I can, but there is a quirk shared by many programmers. They have a baked in feeling of being right. It may not be as true now, as it was back in the day, before everyone started taking Computer Science, but for a time anyway, programmers called themselves “Engineers,” and thought they knew everything.

Clever programmers, who would set out to write complex, but boring software like LibreOffice, don’t often pause to think, maybe I should ask some writers what font they’d like to stare at all day. It’s the reason we get things like old Outlook starting to search our inboxes before we’ve finished typing, one of the most inconvenient things ever.

I mean seriously, I get it that inbox maintenance ain’t my thing, and 40K is a lot of emails, but that’s why I’m using the search function! Let me type the full query before you start spinning!

I guess what I’m trying to say is that I switched to Malgun Gothic for a change. It’s better, but the name confuses me. It’s essentially Calibri. What’s Gothic about Calibri?

Free Hex Map Template

There are several hex map editors available for your hex based gaming needs, but if you’re like me, you prefer a bit more flexibility. Who wants to be locked into someone else’s tile designs and so forth? I’m also working on a new game design, so wanted something generic that I could build out from.

I like Photoshop, so the first thing I wanted was an image file with built in transparency and set to standard US letter size paper (may add other sizes in future) in case I want to print out a map for tabletop play. I started with a hex map PDF with hexes set to .35 inches per side, using this hexagonal graph paper generator. Next I converted it to a JPG using an online PDF to JPG converter. This didn’t give me the transparency I wanted, but it was easy enough to make those changes in Photoshop. I’ll link a zip including a PNG and GIF version of the generic hex map template at the bottom of this article, but first I wanted to take a minute to explain what I like about this approach.

As it stands, I’ve left the hexes white, rather than transparent. I find this helpful, because I can add a layer over the top and rough in a map design. This design can then be executed in more detail below the hex layer, with each white hex then easy to select and delete as the detailed map is fleshed out. It’s also easy to select and copy/paste a single white hex to a new image to create tiles that fit the map. If you’d rather delete the white, select color range and you should be good to go.

I played around a bit just to have something for this post. It’s ugly, but you can see some examples of how you might use it to create a map, overlay over an existing map, create tiles, etc. I’ll include the axe chick I made below with the zip. I converted a photo, but all the stock photo sites offer sets of silhouettes. One stock vector image should give you enough characters for an entire game. Since posting I bought a vector of some black and white landscape symbols that I used for trees and flowers. I have 80 some credits at Depositphotos.com, so using one for a file with 49 different trees and bushes was a no brainer.

Free Hex Map Template Example

A few examples of how you can use the hex map template. It’s ugly, but you get the idea.

The Zip: Generic Hex Map Template PNG & GIF + Axewoman Tile

Hope you enjoy. Cheers!

Backgammon, How to Play, Rules and Variations

Years ago I ran a site called PlunderCove. It was a pirate themed site all about casino gaming. This post, and likely some future posts, is an adaptation of one of the articles I wrote for that site. It’s my content after all. Might as well use it. That said, it’s been over a decade, and my writing has improved, so I’ll be cleaning it up quite a bit.

If you came here looking for  a Backgammon set, follow this link.

Backgammon – What is it?

Well, quite obviously it’s a game, a very old, but still popular game.

The point of backgammon is to move your pieces off the playing board before your opponent does the same. You roll the dice, move your pieces around the board and eventually out of play. It sounds simple, but it’s actually a very complex and competitive game.

In the simplest sense, you roll two six sided dice and move either two pieces (checkers), with each moving the number of pips shown on one of the dice, or one piece moving spaces equal to the combined total of the pips shown. If you roll doubles however, treat the roll as if you had thrown four dice with the same number (see rules below for more detail).

The trick with moves in backgammon however is the number of pieces on any given point (the triangle shaped spaces). You cannot finish a move on a point where your opponent has two or more checkers. If they only have one however (called a blot), you can land on it (called hitting) and place their checker on the center bar. To return a hit piece to play your opponent must first roll a number equal to an open point on your home board – a dangerous place to be. Obviously you want to try to protect your pieces by keeping them doubled up when in harms way.

Did I mention that players move in opposite directions? Now maybe you can see where backgammon goes from lucky tosses of the dice to a complex game of skill.

Backgammon Rules

Set Up – Backgammon is a two player game, played on a board consisting of four quadrants of six points (the narrow triangles in the pic below) each of alternating color. In the picture below, the bottom of the image would be towards you, the light player.

Backgammon Setup

The Object of the Game – Your goal is to move your checkers to your home board and then bear them off (remove them from the board). The first player to bear off all their checkers wins the game.

Game Play – In the image above, players would be seated on the side of their home board (light moving counter-clockwise and dark clockwise). To start the game each players throws a single six-sided die. The player rolling the highest number uses both dice as their starting roll. Ties are rolled again.

From then on, each player takes alternate turns, throwing two dice and moving their checkers. Depending on the toss and strategy the player whose turn it is moves either two checkers, each the number of pips shown on one of the dice, or moves one checker twice, once for each die throw. If a player rolls doubles however, the roll is treated as if they threw four dice of the same number!

A roll of 4, 2 would mean either moving one checker 4 spaces and one 2, or moving one checker 6 (4 + 2). A doubles roll of 4, 4 would give you sixteen total spaces to move in some combination divisible by four: (4, 4, 4, 4), (8, 8), (4, 12), (4, 4, 8) or (16).

Rules of Movement in Backgammon – Movement is dictated by a couple important rules.
• A checker can only be moved to an open point. A point is considered open if it is not occupied, is occupied by the player’s own checkers, or is occupied by only one of the opposing player’s checkers. Essentially, if the other player has two checkers on a point, you can’t finish your move on that point.
• Each die represents a distinct move, neither of which can finish on a closed point. In the 4, 2 example above, if the player chose to move one checker the full 6 points, both the move of 4 and the move of 2 would have to end on open points.
• A player throwing doubles plays the throw twice. A roll of 4, 4 becomes 4, 4, 4, 4 to be played in any combination of checkers they see fit, so long as each move lands on an open point.
• If possible within the rules, a player must use both numbers of a roll (or all four in the case of a double). If only one number can be played, it must. If either, but not both can be played, the higher of the two must be played. If neither die represents a possible move, the player loses their turn. With doubles, where all four cannot be played, the player must play as many as possible.

The Rules of Hitting and Entering – If a point is occupied by a single checker (called a blot), an opposing player can finish their move on that point (called a hit) and move their opponent’s checker to the bar (raised middle section of the game board).

A player with a checker on the bar must enter play before making any other moves. To enter, there must be an open point in their opponents home board equal to one of the dice in their roll. If both dice show an open point, then either may be used for the entering move. If neither die represents an open point, the player loses their turn.

If a player has more than one checker on the bar, each must be entered before any other moves are made. Once a player has entered their last checker from the bar, if there is a die left to play, it must be played as per the rules of movement.

Bearing Off – Once a player moves all their checkers into their home board they may begin bearing off. The six points on the players home board count down 6, 5, 4, 3, 2, 1 towards the outer edge of the board. A player may bear off a checker when it resides on a point rolled.

If there are no checkers on a rolled point, then a checker from a higher point may be moved as normal. If no checkers reside on a higher point the player must remove a checker from the highest occupied point.

Bearing off can only occur while all of a player’s active checkers reside on their home board. If a checker is hit during this time, it must be moved all the way back to the player’s home board before any further bearing off can continue. The first player to bear off all fifteen checkers wins.

Rules of Scoring and the Doubling Cube in Backgammon – Each game in a match is worth one point, with the exception of gammons, backgammons, and use of the doubling cube.

A player who feels good about their chances can, at the start of their turn, prior to rolling the dice, propose to double the point value of the game (and the bet in case of gambling). The other player can agree to the double, also claiming the doubling cube and the right to make the next double offer, or concede the game and lose points equal to the current bet. Subsequent offers to double are called redoubles, and can only be made by the current holder of the doubling cube (it changes hands with each acceptance). There is no limit on the number of times the bet can be doubled and redoubled during a game.

Variants of doubling include:
• Automatic doubles at the start of the game each time the players roll a tie when determining who goes first.
• Retaining possession of the doubling cube by redoubling immediately upon accepting a double, called a beaver.
• Jacoby Rule, where gammons and backgammons only count as a normal game if neither player has offered to double.

Gammons and Backgammons – At the end of the game, if the loser still has all their checkers on the board, it’s called a gammon. In the result of a gammon, the losing player loses twice the doubling cube. A gammoned player that still has a checker on the bar or in the home board of the winner is backgammoned, and loses three times the value of the doubling cube!

Backgammon – A Brief History

Backgammon finds its roots in ancient Egypt with a game called Senet, but has travelled the world and evolved through European and Asian variants. The game goes back thousands of years with modern backgammon finally hitting the scene in the early 1600s.

Called “Gammon” in Scotland, “tric-Trac” in France, “Puff” in Germany, “Tablas Reales” in Spain, “Tavole Reale” in Italy, “Vrhcáby” in the Czech Republic and “Shesh Besh” in Arabic speaking countries, the term “Backgammon” is said to come from either the Saxon “bac” (back) “gamen” (game) or the Welsh “back” (little) “gammon” (battle).

The addition of the doubling cube (double your bet, double your fun) was part of backgammon’s popularity spurt before World War One. Then it tailed off a bit until the 1970s when it surged again. The advent of the Internet and online backgammon lead to another surge through the 1990s and into today where millions of people the world over play online for fun and profit.

Backgammon Games

Below is a brief list of just some of the popular backgammon games played around the world. There seem to be endless variants, all with distinct and unique challenges. Clearly there’s a lot more research to be done, so please forgive any holes below.

Chouette (game for 3 or 4 players) – A captain and team play against the box

Partnership Backgammon

Sixey-Acey

Dutch Backgammon – Both players start with all their checkers off the board

Turkish Backgammon (Moultezim) – This game is similar to Narde (Russian) and Fevga (Greek variant). There is no hitting and the players move in the same direction around the board. One checker also controls a point forming a block.

Greek Backgammon (Plakoto) – Rather than hit, opponent’s checkers are pinned in position. The same game is played in Bulgaria (called Tapa).

Gul Bara – Similar game to Moultezim in that one checker controls a point. However, doubles are very powerful in Gul Bara Gioul – Middle Eastern variant with setup and movement like Plakoto, a single checker on a point forms a block as in Moultezim, and doubles are very powerful as in Gul Bara

American Acey Deucey – Popular version of the Dutch game played by the US armed Forces since World War One

European Acey Deucey – Doubles are played on both sides of the dice

French – Both players start with all their checkers off the board and doubles are played on both sides of the dice

Russian Backgammon – A race style game where both players move in the same direction

Tabard

Icelandic (Kotra)

Plunderous, Tabletopia, and Online Gaming Platforms

I popped over to Kickstarter today to see if anything looked interesting in the world of new games. Kickstarter has gotten pretty big in game development, especially for tabletop games, so this is something I do from time to time.

Anyway, I landed on Plunderous, and holy heck it has a lot of goodies! I didn’t bother counting, but I swear there are hundreds of pieces, including custom dice and steampunk miniatures. Big, brightly colored island hex tiles caught my eye, but the Mechalodon, Leviatron, and Mechalopod miniatures alone are worth the price of admission, which, as I scrolled through the page, turned out to be free on a site called Tabletopia.

“What?” I said. “Don’t tell me there’s a site for playing tabletop games online…”

I clicked, of course, and wow! Right there in front of me was a site boasting nearly 1300 tabletop games, ready to play. Excited, I started exploring, which is where I ran into the first headache. Clicking on “All Games” at the top, you can click through 65 pages of games listed in no particular order. Aside from the no particular order part, the only real problem is that if you click “more info” on any of the games and then hit your back button, you go all the way back to page 1 of 65. That’s a lot of clicking to get back to where you were.

Still, I was pretty excited. A bunch of the games offer solo play options, so I signed up for a free bronze account. There are two paid monthly subscription options as well, but I just wanted a nosey. I was going to try a solo run at Roll Player. Unfortunately, I made the mistake of first attempting to update my profile. I tried several times, and each time when I selected United States as my country, the site froze and stopped responding. I was able to eventually update my profile, but only by not selecting a country, but hey, I’m in and ready to try a game. Will talk about that next time, but for right now, I’m more curious what other platforms are out there.

I’d never heard of Tabletopia before. I’d heard of a few RPG platforms like PlayRole.com, Roll20, and a few others, but clearly there are a lot more out there. Any exciting startups in the space? Who should I be keeping my eye on?

With the US plodding along the road to endless self-quarantine, there’s an opportunity for sure. In any case, right now I have a game to play, and a bunch of platforms to try.

Take care, and happy gaming!

All the Spicy Chicken Ramen!

I haven’t posted for a while, mainly because I haven’t been doing a lot of relevant gaming. We’re in the middle of a pandemic, and frankly, our family nerves are a bit raw with one another. So, aside from a few rounds of Unstable Unicorns, some Fortnite Save the World, and listening to my youngest make impossible amounts of noise with our bag of Tenzi dice while I’m trying to work, we haven’t been doing a lot of family gaming.

Which brings us to today’s post, All the Spicy Chicken Ramen! Okay, maybe not all, but three. I’m going to talk about three versions of spicy chicken ramen noodles, and because two of them are from Maruchan, I’m posting this big pic of Samyang’s Hochi:

All I know is that Hochi is strange, and appears to be wearing an itty bitty bikini and only one sock.

First up, Maruchan Picante Chicken flavor… It’s perfectly edible, but totally unremarkable, which is annoying because Picante Beef is actually good. Anyway, the unremarkableness is why I’m starting here. It’s basically chicken flavored ramen with a hint of spice. That’s kind of boring, but when you’re ordering groceries for curbside pickup, sometimes you take what you can get. It’s fine.

Second up, Maruchan Sriracha Chicken… This is my standby. It’s not available for curbside, hence the above, so I’ve taken to buying cases of regular chicken flavor and dumping copious amounts of Sriracha sauce on top. It’s nicer than you think, even if I do sometimes go overboard.

Which brings us to Samyang Hot Chicken Flavor Ramen. I ordered a case of this stuff, having absolutely no idea what it was, having never heard of the Fire Noodle Challenge, having no idea what to expect. To say it’s spicy is an understatement. Samyang Hot Chicken Flavor Ramen is essentially a laxative for your sinuses. Got a head cold with a sinus headache? Flush your whole respiratory system with a bowl of Hot Chicken. Even a half sauce packet, which is about where I’m settling, will make your nose run.

The others I eat like a soup, but this one I drain the liquid, add some portion of the sauce packet, depending on how much of a sinus drain I’m in the mood for, and splash with soy sauce. It’s freaking pricy for a ramen, but it’s pretty tasty and worth a try!

So there you go.

Occidental Heroes

Occidental Heroes

Occidental Heroes

I was quite pleased to stumble upon Occidental Heroes recently. From what I can tell it’s an early stage mobile role playing game, which means there are some minor oddities, but also that you have a chance to watch the game develop, which can be great fun.

The writing is entertaining and the game play relatively simple. It’s easy to sit down and play for ten minutes or play for an hour. Overall, I’m seeing a lot of potential.

There are a few things I’d like to see fixed:

1. NPC archers seem to be able to fire in a line that doesn’t follow a direct line of hexes, why can’t I?

2. My bow range sometimes one and other times two. There are times when a target is two away and I can’t fire.

3. In combat, why can’t a character choose to stand still? Like, do I really have to go stand by the bear?

4. The sections of the map that I explored and exposed yesterday have gone back to black upon logging back in.

These are all pretty minor for the potential I see here. There are so many directions they can take it, and it’s a solid base to build from. For example, there’s currently no magic system, no playable female characters and character development is a pretty wide open area they could explore. As it stands, it’s a fun throwback to early PC role playing games, but it’s the potential I’m most excited about.

That said, grab it. It’s free to play, with an odd ad every so often, and is sure to improve over time. I have a feeling this one will still be getting better several years from now.

Dev notes, etc can be found at https://occidentalheroes.com/.

3D Printable Games

As 3D printing gains in popularity, more and more fully printable games are becoming available. Print your rules, print your cards, and with 3D printing, printing your playing pieces and game boards!

Everything from 3D versions of classic games like Settlers of Catan, to all new, fully printable  games, to custom units and counters to organizers for all your Machi Koro coins and expansion cards are now readily available to download the files and print.

I’ve selected a few here, just to get you started, but new games are coming out all the time. I’ll try to keep up…

Settlers of Catan

3D Settlers of Catan

The very existence of Catan Junior, Catan Dice, Catanatonic from Ben and Jerry’s (I kid) and on and on makes it quite clear people are not fed up with Catan. It’s fast becoming a classic, and now’s your chance to upgrade from your flat cardboard bits and bobs to a fully 3D game!

Grab the files at Thingiverse

Hive

3D Hive Game

I’ve never played this one, not the classic version, nor this super cool 3D version, but all the crawlies make me want to! Who doesn’t want a tabletop game full of 3D printed bugs?

Grab the files at Thingiverse

1775 Join or Die

1775 Join or Die Game

I recently found this game on Kickstarter. It’s almost funded. This is a fully printable game, where you print the rules, print the character cards and pieces, and optionally 3D print all the characters, including this guy above, who happens to be available as a free .stl through the Kickstarter page.

Check it out on Kickstarter!